package csel.model.entity;

import csel.model.VehicleStats;
import csel.model.items.UseableItem;

public class WheelyChair extends Vehicle
{
    /**
     * Change this if we change its structure.
     */
    private static final long serialVersionUID = 5L;

	public WheelyChair(String typeId)
	{
		//TODO
		super(typeId);
		
		setVehicleStat(VehicleStats.Speed, 7);
	}
	
	public void touch(Entity e)
	{
		//TODO
	}
	
	public void touchedByVehicle(Vehicle v)
	{
		//TODO
	}
	
	public void touchedByCharacter(Character c)
	{
		//TODO
	}
	
	//Should this really be here?
	public void pissTaitOff()
	{
		//TODO
	}
	
	//Should this really be here?
	public UseableItem stealFrom()
	{
		//TODO 
		return null;
	}
}
